Version 2 | Making the Entrepreneurship Card Game More Social
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Imagine being told to do something without having time to envision it. Would you like it?
Nor would a startup card game player who’s building a company worth millions of dollars on paper via a game before attaching himself to it. And that is when the concept of ideation, and its brainstorming got incorporated into the game.
Nor would a startup card game player who’s building a company worth millions of dollars on paper via a game before attaching himself to it. And that is when the concept of ideation, and its brainstorming got incorporated into the game.
This post is about ECG 2.0, a ‘social’ startup-themed game.
Essentially it was not a game that had an extremely objective victory point due to the voting factor. The trade-off with that was the ideation and the following discussion that would happen. This kind of discussion would allow players to discuss possible scenarios, give their line of reasoning, and through the creative prompt cards, actually think about entrepreneurial decisions while in a sandbox environment. The reason I had thought of this in the very first place was that this was very coherent with the idea of breaking down the barrier between people and entrepreneurship. These kinds of discussions would actually allow people to think, articulate it, and back whatever entrepreneurial decision they are taking with logic. Not only this, but this would have also allowed counter-opinions on the same thing which would expand their way of thinking and look at things from a different perspective.
While the idea to bring out entrepreneurship through social elements like discussions seemed very engaging to me, I could not have avoided the harsh truth: this idea creates and destroys at the same time.
It creates an activity for people who would love brainstorming, but at the same time destroys the path towards entrepreneurship for the people who haven’t explored it yet. It is more like someone asking a Japanese kid to sing Vande Mataram in his first Hindi class. There are much smaller words and styles of pronunciation that the kid must pick up from the side to be able to sing the song.
I cannot expect every player to have a kind of rationale and logic during their first touch-base with entrepreneurship. And to expect that there would be two or more experienced people with the concept playing the game with less experienced ones, would be a long shot.
In the end, the decision was made to shelve this version of the game, as the discussion aspect was not contributing to the objective. Despite this setback, the ideation part of the game was highly appreciated, and it could be worth exploring ways to make it a standalone activity or incorporate it into another format or game.
Why?
Because ideation and brainstorming are the cornerstones of building a culture of entrepreneurship. By giving people a platform to think, create and present their ideas in a safe and supportive environment, we can unleash their full potential. Not only does this encourage creative thinking and problem-solving skills, but it also helps individuals develop the confidence to take their ideas forward and turn them into reality. The process of ideation is a pure one, where the problem always comes first, and the goal is to find a solution.
Incorporating ideation into games and other social settings can be an excellent way to get people thinking and creating. By creating a fun and engaging environment, people can let their guard down and focus on generating new and innovative ideas.
So that was the idea for the 3rd version; to make the game fun, and engaging, maybe include brainstorming, but at the same time make the game objective.
Stay tuned for more updates!
While the idea to bring out entrepreneurship through social elements like discussions seemed very engaging to me, I could not have avoided the harsh truth: this idea creates and destroys at the same time.
It creates an activity for people who would love brainstorming, but at the same time destroys the path towards entrepreneurship for the people who haven’t explored it yet. It is more like someone asking a Japanese kid to sing Vande Mataram in his first Hindi class. There are much smaller words and styles of pronunciation that the kid must pick up from the side to be able to sing the song.
I cannot expect every player to have a kind of rationale and logic during their first touch-base with entrepreneurship. And to expect that there would be two or more experienced people with the concept playing the game with less experienced ones, would be a long shot.
In the end, the decision was made to shelve this version of the game, as the discussion aspect was not contributing to the objective. Despite this setback, the ideation part of the game was highly appreciated, and it could be worth exploring ways to make it a standalone activity or incorporate it into another format or game.
Why?
Because ideation and brainstorming are the cornerstones of building a culture of entrepreneurship. By giving people a platform to think, create and present their ideas in a safe and supportive environment, we can unleash their full potential. Not only does this encourage creative thinking and problem-solving skills, but it also helps individuals develop the confidence to take their ideas forward and turn them into reality. The process of ideation is a pure one, where the problem always comes first, and the goal is to find a solution.
Incorporating ideation into games and other social settings can be an excellent way to get people thinking and creating. By creating a fun and engaging environment, people can let their guard down and focus on generating new and innovative ideas.
So that was the idea for the 3rd version; to make the game fun, and engaging, maybe include brainstorming, but at the same time make the game objective.
Stay tuned for more updates!